Не запускается CryEngine
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lapendown | Дата: Понедельник, 27 Августа 2012, 12:16 | Сообщение # 1 |
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| Всем привет. На днях установил Windows 7, и, почему-то перестал запускаться Cry Engine. До этого на xp все шло, а сейчас просто начинается загрузка, и зависает. Может драйвера какие-то надо устанавливать, или еще какой софт(Я ничего не устанавливал). Жду ответов..Добавлено (27.08.2012, 12:16) --------------------------------------------- Сейчас уже не зависает, а просто конце загрузки закрывается...
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Mickey | Дата: Вторник, 28 Августа 2012, 18:16 | Сообщение # 2 |
частый гость
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| Привет. Можешь написать конфигурацию компьютера? Также добавь лог файл (Editor.log в корневой папке) сюда.
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romgerman | Дата: Вторник, 28 Августа 2012, 18:23 | Сообщение # 3 |
старожил
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| lapendown, ты какую версию запускаешь? 32х или 64х? Попробуй другую.
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Undead | Дата: Вторник, 28 Августа 2012, 18:31 | Сообщение # 4 |
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| Quote (lapendown) Может драйвера какие-то надо устанавливать, или еще какой софт(Я ничего не устанавливал) Как минимум на видеокарту + DX
Вcем зла.
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lapendown | Дата: Вторник, 28 Августа 2012, 18:40 | Сообщение # 5 |
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| Quote (Undead) Как минимум на видеокарту + DX Видеокарту установил - последнюю версию для семерки(NVIDIA), dx установлено от игры prototype2(там, то-ли, 8, то-ли 11)
Quote (romgerman) lapendown, ты какую версию запускаешь? 32х или 64х? Попробуй другую. 32...при запуске 64, пишет ошибку
Quote (Mickey) Привет. Можешь написать конфигурацию компьютера? Также добавь лог файл (Editor.log в корневой папке) сюда. Code BackupNameAttachment=" Build(3696) 27 Aug 12 (12 12 32)" -- used by backup system Log Started at 08/27/12 12:12:32 Running 32 bit version Executable: C:\CryENGINE_PC_v3_4_0_3696_freeSDK\Bin32\Editor.exe FileVersion: 3.4.0.3696 ProductVersion: 3.4.0.3696 CryDev Build Using STLport C++ Standard Library implementation Added MOD directory <engine> to CryPak Executable Command Line: "C:\CryENGINE_PC_v3_4_0_3696_freeSDK\Bin32\Editor.exe"
Total number of logical processors: 2 Number of available logical processors: 2 Total number of system cores: 2 Number of cores available to process: 2
Processor 0: CPU: AMD AMD Athlon(tm) II X2 240 Processor Family: 15, Model: 6, Stepping: 2 FPU: On-Chip CPU Speed (estimated): 2.7 MHz MMX: not present SSE: present 3DNow!: present Serial number not present or disabled
Processor 1: CPU: AMD AMD Athlon(tm) II X2 240 Processor Family: 15, Model: 6, Stepping: 2 FPU: On-Chip CPU Speed (estimated): 2.7 MHz MMX: not present SSE: present 3DNow!: present Serial number not present or disabled
Loading Config file system.cfg (system.cfg) OnSysSpecChange(3) [Warning] Config file HighSpec.cfg not found! [Warning] Config file editor.cfg not found! [Warning] Config file Game/Game.cfg not found! creating CVarGroups from directory 'Config/CVarGroups' ... Loading Config file Config/CVarGroups/sys_spec_full.cfg (game\config\cvargroups\sys_spec_full.cfg) Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (game\config\cvargroups\sys_spec_gameeffects.cfg) Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (game\config\cvargroups\sys_spec_objectdetail.cfg) Loading Config file Config/CVarGroups/sys_spec_particles.cfg (game\config\cvargroups\sys_spec_particles.cfg) Loading Config file Config/CVarGroups/sys_spec_physics.cfg (game\config\cvargroups\sys_spec_physics.cfg) Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (game\config\cvargroups\sys_spec_postprocessing.cfg) Loading Config file Config/CVarGroups/sys_spec_quality.cfg (game\config\cvargroups\sys_spec_quality.cfg) Loading Config file Config/CVarGroups/sys_spec_shading.cfg (game\config\cvargroups\sys_spec_shading.cfg) Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (game\config\cvargroups\sys_spec_shadows.cfg) Loading Config file Config/CVarGroups/sys_spec_sound.cfg (game\config\cvargroups\sys_spec_sound.cfg) Loading Config file Config/CVarGroups/sys_spec_texture.cfg (game\config\cvargroups\sys_spec_texture.cfg) Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (game\config\cvargroups\sys_spec_volumetriceffects.cfg) Loading Config file Config/CVarGroups/sys_spec_water.cfg (game\config\cvargroups\sys_spec_water.cfg) Windows 7 32 bit (build 6.1.7600) User name: "Леха" System language: Russian Windows Directory: "C:\Windows" Prerequisites... * Installation of KB940105 hotfix required: no! (either not needed or already installed) Local time is 12:12:33 08/27/12, system running for 2 minutes 3327MB physical memory installed, 2676MB available, 2047MB virtual memory installed, 19 percent of memory in use PageFile usage: 45MB, Working Set: 26MB, Peak PageFile usage: 45MB, Current display mode is 1600x900x32, VGA IBM enhanced (101/102-key) keyboard and 8+ button mouse installed -------------------------------------------------------------------------------- [Warning] Config file %USER%/game.cfg not found! Loading Config file system.cfg (system.cfg) OnSysSpecChange(3) Loading Config file HighSpec.cfg (game\config\highspec.cfg) [Warning] Config file editor.cfg not found! [Warning] Config file user.cfg not found! Stream Engine Initialization GameName: CryENGINE 3 BuildTime: Apr 13 2012 14:48:06 Font initialization Initializing CryFont ... Initializing CryFont done, MemUsage=60Kb Physics initialization Initializing CryPhysics ... Initializing CryPhysics done, MemUsage=672Kb Sound initialization Initializing CrySoundSystem ... <Sound> Initializing AudioDevice now! <Sound> Initialize FMOD with dynamic memory callbacks <Sound> Starting to initialize Windows Audio Session API output! <Sound> Drivers found: 2 <Sound> Available drivers: 1. 8=0<8:8 (#AB@>9AB2> A ?>445@6:>9 High Definition Audio) 2. &8D@>2>5 0C48> (S/PDIF) (#AB@>9AB2> A ?>445@6:>9 High Definition Audio) <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO <Sound> Initializing FMOD-EX now! <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD (WASAPI) feeder thread (844) <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (860) <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (868) <Sound> Initialized FMOD-EX <Sound> Available record drivers: 0 8:@>D>= (#AB@>9AB2> A ?>445@6:>9 High Definition Audio) ! <Sound> Available record drivers: 1 &8D@>2>5 0C48> (S/PDIF) (#AB@>9AB2> A ?>445@6:>9 High Definition Audio) ! <Sound> Available record drivers: 2 8=. 2E>4 (#AB@>9AB2> A ?>445@6:>9 High Definition Audio) ! <Sound> Record config is set to autodetect using record driver 0 <Sound> Using FMOD version: 00043804 and internal 00043804! <Sound> -------------CRYSOUND-EX VERSION = 00043804 ------- <Sound> Total number of all hardware channels available: 0 <Sound> Initializing SoundSystem now! <Sound> AD: Setting of FMOD debug level failed! The FMOD libraries do not support logging! Initializing CrySoundSystem done, MemUsage=7984Kb <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD nonblocking thread (0) (880) Renderer initialization Initializing CryRenderD3D9 ... CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8 Initializing CryRenderD3D9 done, MemUsage=44324Kb Initializing Direct3D and creating game window: D3DX_SDK_VERSION = 42 Direct3D9 driver is creating... Crytek Direct3D9 driver version 2.00 (Apr 13 2012 <14:49:14>) Creating window called 'CryENGINE 3 [non-commercial use]' (1024x768) D3D Adapter: Driver name: nvd3dum.dll D3D Adapter: Driver description: NVIDIA GeForce 9800 GT D3D Adapter: Driver version: 8.17.13.0142 D3D Adapter: Driver GUID: D7B71E3E-4554-11CF-3E630D201CC2C535 D3D Adapter: VendorId = 0x10DE D3D Adapter: DeviceId = 0x0614 D3D Adapter: SubSysId = 0x00000000 D3D Adapter: Revision = 162 NVAPI: API init ok (0) [Error] NVAPI: Unable to get SLI state (-113) D3D Detected: NVidia video card D3D Driver: FFP MaxTextureBlendStages = 8 D3D Driver: FFP MaxSimultaneousTextures = 8 Using 'A8R8G8B8' pixel texture format (Can autogen mips) Using 'A2R10G10B10' pixel texture format (Can autogen mips) Using 'X8R8G8B8' pixel texture format (Can autogen mips) Using 'A4R4G4B4' pixel texture format Using 'R5G6B5' pixel texture format (Can autogen mips) Using 'A8' pixel texture format Using 'A8L8' pixel texture format Using 'L8' pixel texture format (Can autogen mips) Using 'A16B16G16R16F' pixel texture format (Can autogen mips) Using 'A16B16G16R16' pixel texture format (Can autogen mips) Using 'G16R16F' pixel texture format (Can autogen mips) Using 'G16R16' pixel texture format (Can autogen mips) Using 'V16U16' pixel texture format Using 'R16F' pixel texture format (Can autogen mips) Using 'R32F' pixel texture format (Can autogen mips) Using 'A32B32G32R32F' pixel texture format (Can autogen mips) Using 'DXT1' pixel texture format Using 'DXT3' pixel texture format Using 'DXT5' pixel texture format Using '3DC' pixel texture format Using 'D24S8' pixel texture format Using 'D16' pixel texture format Using 'NULL' pixel texture format (Can autogen mips) Using 'D16' pixel texture format (Can autogen mips) Using 'D24S8' pixel texture format (Can autogen mips) D3D Driver: Supports MaxAnisotropy level 16 D3D Driver: Textures (8x8)-(8192x8192), Max aspect 8192 Renderer HDR_Scalar: R32F ****** D3D9 CryRender Stats ****** Driver description: NVIDIA GeForce 9800 GT Full stats: Hardware acceleration: Yes Full scene AA: Disabled Current Resolution: 1024x768x32 Windowed Maximum texture size: 8192x8192 (Max Aspect: 8192) Default textures filtering type: TRILINEAR HDR Rendering: FP16 MRT HDR Rendering: Disabled Occlusion queries: Supported Geometry instancing: Supported Vertex textures: Supported Render to vertex buffer: Not supported R16F rendertarget: Supported NormalMaps compression : Supported Gamma control: Hardware Vertex Shaders version 3.0 Pixel Shaders version 3.0 used GeomInstancingThreshold is 8 Shader model usage: 'SM.3.0, SM.2.X, SM.2.0 and SM.1.1' ***************************************** Init Shaders Warning: Found token 'FSAAProfile 'G80' ' which was not one of the list (Skipping). Version DeviceGroupID MSAAProfile Flushing pended shaders... Finished flushing pended shaders... Flushing pended shaders... Finished flushing pended shaders... General shader quality: High Metal shader quality: High Glass shader quality: High Vegetation shader quality: High Ice shader quality: High Terrain shader quality: High Shadow shader quality: High Water shader quality: High FX shader quality: High PostProcess shader quality: High HDR shader quality: High Sky shader quality: High Render quality: High Allocate render buffer for particles (16384 verts, 32768 tris)... Init textures management (497 Mb of video memory is available)... Enabling of textures streaming... Using 128 Mb of textures pool for streaming... Video textures: Atlas clouds max size: 32 Mb Video textures: Atlas sprites max size: 32 Mb Video textures: Dynamic managed max size: 80 Mb Reloading all textures... Finished reloading textures... Finished initializing textures streaming... [Warning] Cannot open Pak file engine\shadercachestartup.pak Initializing CryScaleform ... Using Scaleform GFx 3.3.94 Using dynamic pool Initializing CryScaleform done, MemUsage=760Kb [Warning] Config file game/Localized/Default.lng not found! Localized language content(english) not available or modified from the original installation. Localized language content(english) not available or modified from the original installation. [Warning] Texture does not exist [File=engineassets/texturemsg/replacemecm.dds] <Scope> [Texture]EngineAssets/TextureMsg/ReplaceMeCM.tif > [Texture][Texture]EngineAssets/TextureMsg/ReplaceMeCM.tif Network initialization Initializing CryNetwork ... [net] using iocp socket io management network hostname: Леха-ПК ip:10.246.154.174 [Network Version]: DEBUG DEVELOPMENT BUILD Initializing CryNetwork done, MemUsage=1052Kb MovieSystem initialization Initializing CryMovie ... Initializing CryMovie done, MemUsage=140Kb Initialized hardware mouse (game is allowed to confine mouse to window) Console initialization Time initialization Input initialization Initializing CryInput ... Initializing DirectInput Initializing Keyboard Initializing mouse Initializing CryInput done, MemUsage=448Kb AI initialization Initializing CryAISystem ... Initializing CryAISystem done, MemUsage=496Kb Initializing Animation System Initializing CryAnimation ... Initializing CryAnimation done, MemUsage=380Kb Initializing 3D Engine Initializing Cry3DEngine ... Initializing default materials... Compile Illum@Common_ZPassPS(RT0)(PS) (34 instructions, 3/3 constants) ... Compile Illum@Common_MotionBlurPassPS(RT0)(PS) (15 instructions, 0/0 constants) ... Compile Illum@Common_CausticsPassPS(RT0)(PS) (60 instructions, 7/7 constants) ... Compile Illum@Common_EffectLayerPassPS(RT0)(PS) (53 instructions, 11/11 constants) ... Compile Illum@Common_SG_PS(RT0)(PS) (1 instructions, 0/0 constants) ... Compile Illum@Common_ShadowPS(RT0)(PS) (1 instructions, 0/0 constants) ... Compile Illum@Common_DebugPassPS(RT0)(PS) (1 instructions, 0/0 constants) ... Compile Terrain@Common_ZPassPS(GL200000000)(RT0)(PS) (20 instructions, 1/1 constants) ... Compile Terrain@Common_CausticsPassPS(GL200000000)(RT0)(PS) (61 instructions, 7/7 constants) ... Compile Terrain@Common_SG_PS(GL200000000)(RT0)(PS) (1 instructions, 0/0 constants) ... Sky light: Optical lookup tables loaded off disc. Initializing Cry3DEngine done, MemUsage=4524Kb Script System Initialization Initializing CryScriptSystem ... Initializing CryScriptSystem done, MemUsage=900Kb Entity system initialization Initializing CryEntitySystem ... Initializing CryEntitySystem done, MemUsage=996Kb Initializing AI System AI: [AISYSTEM] Initialization started. AI: Loaded 130 AI Behaviors in 0.16s... AI: Loaded 0 AI Group Behaviors in 0.00s... <Lua> [AI] 6 Formations loaded... <Lua> [AI] 6 Formations loaded... Registering CentralInterestManager with EntitySystem AI: [AISYSTEM] Initialization finished. failed to find CVar: pak_logInvalidFileAccess Current Language: Russian Windows Vista 6.1 (C:\Windows) Local time is 12:12:46 08/27/12, system running for 2 minutes 3327MB phys. memory installed, 2408MB paging available Current display mode is 1600x900x32, VGA IBM enhanced (101/102-key) keyboard and 8+ button mouse installed -------------------------------------------------------------------------------- [Warning] Failed to read CDKey from registry <Lua> [VehicleSystem]: got 5 vehicle implementations [Warning] CActionMapManager::LoadRebindDataFromXML: Failed, obsolete action map format - version info is missing [PlayerProfiles] Login of user 'Леха' successful. [PlayerProfiles] Found 1 profiles. Profile 0 : 'default' [GameProfiles]: Successfully activated profile 'default' for user 'Леха' [Lobby] Initialise service 1 error 2 [Error] Failed to initialise CryLobby in Game. Return value is 0x2 [FEATURETESTER] (No instance) Creating feature tester instance Finished loading item XML definitions from 'scripts/entities/items/xml'! Loading ammo XML definitions from 'scripts/entities/items/xml'! Finished loading ammo XML definitions from 'scripts/entities/items/xml'! Create AG musiclogic.xml Loading animation graph with different but supported version! Filename=Animations/graphs/musiclogic.ag Current=64 File=63 <Lua> Loading AIAlertness.lua <Lua> Executing Vehiclepool.. <Lua> Loading SmartObjectCondition.lua [Warning] Warning: CTexMan::ImagePreprocessing: ImagePreprocessing of non-power-of-two texture name='levels/Singleplayer/Forest/LoadingForest.dds' file='levels/singleplayer/forest/loadingforest.dds' (820x400) [File=levels/singleplayer/forest/loadingforest.dds] <Scope> [Texture]levels/Singleplayer/Forest/LoadingForest.dds > [Texture][Texture]levels/Singleplayer/Forest/LoadingForest.dds <Lua> registering explosion and shapes with physics system... [Warning] XML reader: Can't open file (engineassets/objects/helper.mtl) <Scope> [LUA]scripts/physics.lua > [CGF]EngineAssets/Objects/Default.cgf > [Material]EngineAssets/Objects/helper Error parsing <engineassets/objects/helper.mtl>: XML reader: Can't open file (engineassets/objects/helper.mtl) Compile Vegetation@Common_ZPassPS(GL400000000)(RT0)(PS) (34 instructions, 3/3 constants) ... [Warning] Localized string for Label <@menu_title> not found [Warning] Localized string for Label <@hud_low_ammo> not found [Warning] Command ffs_StopAllEffects already registerd! [Warning] Localized string for Label <@hud_low_ammo> not found [Warning] Localized string for Label <@menu_title> not found EDITOR: Set game mode: on Loading Config file singleplayer.cfg (game\config\singleplayer.cfg) AI: [AISYSTEM] Initializing AI Actions. AI: [AISYSTEM] Initializing Smart Objects. OnSysSpecChange(2) Loading Config file MedSpec.cfg (game\config\medspec.cfg) Flushing pended shaders... Finished flushing pended shaders... Flushing pended shaders... Finished flushing pended shaders... [Warning] Config file editor.cfg not found! Loading WIP features file: 'Editor\UI\WipFeatures.xml'... Loaded 3 WIP features. Waiting for login... Waiting for login... Cannot open login dialog. [Error] Runaway thread [Error] Runaway thread [Error] Runaway thread [Error] Runaway thread [Error] Runaway thread [Lobby] Terminate service 0 error 4 [Lobby] Terminate service 1 error 4 Flushing pended shaders... Finished flushing pended shaders... System:Quit Ammo Pool Statistics: [FEATURETESTER] Unloading all feature test data
Забыл, где смотреть конфигурацию компа?
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Undead | Дата: Вторник, 28 Августа 2012, 18:59 | Сообщение # 6 |
NeoAxis User
Сейчас нет на сайте
| lapendown, попробуй переустановить, он не может найти текстуры, конфиги и т.д.
Вcем зла.
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FERAMON | Дата: Вторник, 28 Августа 2012, 19:50 | Сообщение # 7 |
Dansy Riter
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| lapendown, перейди на другой движок. Рано тебе с краем возиться. От него программисты только плачут.
Наш проект "ИСТОРИЯ АНГЕЛА "
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lapendown | Дата: Вторник, 28 Августа 2012, 20:04 | Сообщение # 8 |
постоянный участник
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| Undead, Всмысле переустановить? У меня он в Rar архиве, перераспаковывал 3 раза..
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Racot | Дата: Вторник, 28 Августа 2012, 20:38 | Сообщение # 9 |
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| Quote (lapendown) User name: "Леха"
Возможно тебе стоит поменять имя компьютера на английский вариант например MyComp
Специалист "во всем" - специалист "ни в чем" ------------------------------------ Script Reference для Unity3D Помогу со скриптами for Unity3D
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lapendown | Дата: Вторник, 28 Августа 2012, 22:08 | Сообщение # 10 |
постоянный участник
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| Racot, попробую Добавлено (28.08.2012, 22:08) --------------------------------------------- Изменил на Alex-Pc - все, как прежде
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Undead | Дата: Вторник, 28 Августа 2012, 22:44 | Сообщение # 11 |
NeoAxis User
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| lapendown, скачай заново.
Вcем зла.
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lapendown | Дата: Среда, 29 Августа 2012, 00:04 | Сообщение # 12 |
постоянный участник
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| у меня скорость 30-70 кб...ну лан, че.
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Undead | Дата: Среда, 29 Августа 2012, 01:08 | Сообщение # 13 |
NeoAxis User
Сейчас нет на сайте
| lapendown, норм скорость у тебя. У меня качает максимум на 7.5кб/с.
Вcем зла.
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lapendown | Дата: Среда, 29 Августа 2012, 10:45 | Сообщение # 14 |
постоянный участник
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| Undead, мегафон?)
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Undead | Дата: Пятница, 31 Августа 2012, 11:38 | Сообщение # 15 |
NeoAxis User
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| Undead, аха, пока лимит не кончился норм(качает на 100-200кб/с).
Вcем зла.
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