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Не запускается CryEngine
lapendownДата: Понедельник, 27 Августа 2012, 12:16 | Сообщение # 1
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Всем привет. На днях установил Windows 7, и, почему-то перестал запускаться Cry Engine. До этого на xp все шло, а сейчас просто начинается загрузка, и зависает. Может драйвера какие-то надо устанавливать, или еще какой софт(Я ничего не устанавливал).
Жду ответов..

Добавлено (27.08.2012, 12:16)
---------------------------------------------
Сейчас уже не зависает, а просто конце загрузки закрывается... dry

MickeyДата: Вторник, 28 Августа 2012, 18:16 | Сообщение # 2
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Привет. Можешь написать конфигурацию компьютера? Также добавь лог файл (Editor.log в корневой папке) сюда.
romgermanДата: Вторник, 28 Августа 2012, 18:23 | Сообщение # 3
старожил
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lapendown, ты какую версию запускаешь? 32х или 64х? Попробуй другую.
UndeadДата: Вторник, 28 Августа 2012, 18:31 | Сообщение # 4
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Quote (lapendown)
Может драйвера какие-то надо устанавливать, или еще какой софт(Я ничего не устанавливал)

Как минимум на видеокарту + DX


Вcем зла.
lapendownДата: Вторник, 28 Августа 2012, 18:40 | Сообщение # 5
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Quote (Undead)
Как минимум на видеокарту + DX

Видеокарту установил - последнюю версию для семерки(NVIDIA), dx установлено от игры prototype2(там, то-ли, 8, то-ли 11)

Quote (romgerman)
lapendown, ты какую версию запускаешь? 32х или 64х? Попробуй другую.

32...при запуске 64, пишет ошибку

Quote (Mickey)
Привет. Можешь написать конфигурацию компьютера? Также добавь лог файл (Editor.log в корневой папке) сюда.

Code
BackupNameAttachment=" Build(3696) 27 Aug 12 (12 12 32)"  -- used by backup system
Log Started at 08/27/12 12:12:32
Running 32 bit version
Executable: C:\CryENGINE_PC_v3_4_0_3696_freeSDK\Bin32\Editor.exe
FileVersion: 3.4.0.3696
ProductVersion: 3.4.0.3696
CryDev Build
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "C:\CryENGINE_PC_v3_4_0_3696_freeSDK\Bin32\Editor.exe"  

Total number of logical processors: 2
Number of available logical processors: 2
Total number of system cores: 2
Number of cores available to process: 2

Processor 0:
   CPU: AMD AMD Athlon(tm) II X2 240 Processor
   Family: 15, Model: 6, Stepping: 2
   FPU: On-Chip
   CPU Speed (estimated): 2.7 MHz
   MMX: not present
   SSE: present
   3DNow!: present
   Serial number not present or disabled

Processor 1:
   CPU: AMD AMD Athlon(tm) II X2 240 Processor
   Family: 15, Model: 6, Stepping: 2
   FPU: On-Chip
   CPU Speed (estimated): 2.7 MHz
   MMX: not present
   SSE: present
   3DNow!: present
   Serial number not present or disabled

Loading Config file system.cfg (system.cfg)
     OnSysSpecChange(3)
     [Warning] Config file HighSpec.cfg not found!
     [Warning] Config file editor.cfg not found!
[Warning] Config file Game/Game.cfg not found!
creating CVarGroups from directory 'Config/CVarGroups' ...
     Loading Config file Config/CVarGroups/sys_spec_full.cfg (game\config\cvargroups\sys_spec_full.cfg)
     Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (game\config\cvargroups\sys_spec_gameeffects.cfg)
     Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (game\config\cvargroups\sys_spec_objectdetail.cfg)
     Loading Config file Config/CVarGroups/sys_spec_particles.cfg (game\config\cvargroups\sys_spec_particles.cfg)
     Loading Config file Config/CVarGroups/sys_spec_physics.cfg (game\config\cvargroups\sys_spec_physics.cfg)
     Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (game\config\cvargroups\sys_spec_postprocessing.cfg)
     Loading Config file Config/CVarGroups/sys_spec_quality.cfg (game\config\cvargroups\sys_spec_quality.cfg)
     Loading Config file Config/CVarGroups/sys_spec_shading.cfg (game\config\cvargroups\sys_spec_shading.cfg)
     Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (game\config\cvargroups\sys_spec_shadows.cfg)
     Loading Config file Config/CVarGroups/sys_spec_sound.cfg (game\config\cvargroups\sys_spec_sound.cfg)
     Loading Config file Config/CVarGroups/sys_spec_texture.cfg (game\config\cvargroups\sys_spec_texture.cfg)
     Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (game\config\cvargroups\sys_spec_volumetriceffects.cfg)
     Loading Config file Config/CVarGroups/sys_spec_water.cfg (game\config\cvargroups\sys_spec_water.cfg)
Windows 7 32 bit (build 6.1.7600)
User name: "Леха"
System language: Russian
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 12:12:33 08/27/12, system running for 2 minutes
3327MB physical memory installed, 2676MB available, 2047MB virtual memory installed, 19 percent of memory in use
PageFile usage: 45MB, Working Set: 26MB, Peak PageFile usage: 45MB,
Current display mode is 1600x900x32, VGA
IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Config file %USER%/game.cfg not found!
Loading Config file system.cfg (system.cfg)
     OnSysSpecChange(3)
     Loading Config file HighSpec.cfg (game\config\highspec.cfg)
     [Warning] Config file editor.cfg not found!
[Warning] Config file user.cfg not found!
Stream Engine Initialization
GameName: CryENGINE 3
BuildTime: Apr 13 2012 14:48:06
Font initialization
Initializing CryFont ...
Initializing CryFont done, MemUsage=60Kb
Physics initialization
Initializing CryPhysics ...
Initializing CryPhysics done, MemUsage=672Kb
Sound initialization
     Initializing CrySoundSystem ...
     <Sound> Initializing AudioDevice now!
     <Sound> Initialize FMOD with dynamic memory callbacks
     <Sound> Starting to initialize Windows Audio Session API output!  
     <Sound> Drivers found: 2
     <Sound> Available drivers:
  1.    8=0<8:8 (#AB@>9AB2> A ?>445@6:>9 High Definition Audio)
  2.    &8D@>2>5 0C48> (S/PDIF) (#AB@>9AB2> A ?>445@6:>9 High Definition Audio)
     <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
     <Sound> Initializing FMOD-EX now!
     <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD (WASAPI) feeder thread (844)  
     <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (860)  
     <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (868)  
     <Sound> Initialized FMOD-EX
     <Sound> Available record drivers: 0 8:@>D>= (#AB@>9AB2> A ?>445@6:>9 High Definition Audio) !
     <Sound> Available record drivers: 1 &8D@>2>5 0C48> (S/PDIF) (#AB@>9AB2> A ?>445@6:>9 High Definition Audio) !
     <Sound> Available record drivers: 2 8=. 2E>4 (#AB@>9AB2> A ?>445@6:>9 High Definition Audio) !
     <Sound> Record config is set to autodetect using record driver 0
     <Sound> Using FMOD version: 00043804 and internal 00043804!
     <Sound> -------------CRYSOUND-EX VERSION =   00043804 -------  
     <Sound> Total number of all hardware channels available: 0
     <Sound> Initializing SoundSystem now!
     <Sound> AD: Setting of FMOD debug level failed! The FMOD libraries do not support logging!
     Initializing CrySoundSystem done, MemUsage=7984Kb
     <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD nonblocking thread (0) (880)  
Renderer initialization
Initializing CryRenderD3D9 ...
CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
Initializing CryRenderD3D9 done, MemUsage=44324Kb
Initializing Direct3D and creating game window:
     D3DX_SDK_VERSION = 42
     Direct3D9 driver is creating...
     Crytek Direct3D9 driver version 2.00 (Apr 13 2012 <14:49:14>)
     Creating window called 'CryENGINE 3 [non-commercial use]' (1024x768)
     D3D Adapter: Driver name: nvd3dum.dll
     D3D Adapter: Driver description: NVIDIA GeForce 9800 GT   
     D3D Adapter: Driver version: 8.17.13.0142
     D3D Adapter: Driver GUID: D7B71E3E-4554-11CF-3E630D201CC2C535
     D3D Adapter: VendorId = 0x10DE
     D3D Adapter: DeviceId = 0x0614
     D3D Adapter: SubSysId = 0x00000000
     D3D Adapter: Revision = 162
     NVAPI: API init ok (0)
     [Error] NVAPI: Unable to get SLI state (-113)
     D3D Detected: NVidia video card
     D3D Driver: FFP MaxTextureBlendStages   = 8
     D3D Driver: FFP MaxSimultaneousTextures = 8
       Using 'A8R8G8B8' pixel texture format (Can autogen mips)
       Using 'A2R10G10B10' pixel texture format (Can autogen mips)
       Using 'X8R8G8B8' pixel texture format (Can autogen mips)
       Using 'A4R4G4B4' pixel texture format
       Using 'R5G6B5' pixel texture format (Can autogen mips)
       Using 'A8' pixel texture format
       Using 'A8L8' pixel texture format
       Using 'L8' pixel texture format (Can autogen mips)
       Using 'A16B16G16R16F' pixel texture format (Can autogen mips)
       Using 'A16B16G16R16' pixel texture format (Can autogen mips)
       Using 'G16R16F' pixel texture format (Can autogen mips)
       Using 'G16R16' pixel texture format (Can autogen mips)
       Using 'V16U16' pixel texture format
       Using 'R16F' pixel texture format (Can autogen mips)
       Using 'R32F' pixel texture format (Can autogen mips)
       Using 'A32B32G32R32F' pixel texture format (Can autogen mips)
       Using 'DXT1' pixel texture format
       Using 'DXT3' pixel texture format
       Using 'DXT5' pixel texture format
       Using '3DC' pixel texture format
       Using 'D24S8' pixel texture format
       Using 'D16' pixel texture format
       Using 'NULL' pixel texture format (Can autogen mips)
       Using 'D16' pixel texture format (Can autogen mips)
       Using 'D24S8' pixel texture format (Can autogen mips)
     D3D Driver: Supports MaxAnisotropy level 16
     D3D Driver: Textures (8x8)-(8192x8192), Max aspect 8192
      Renderer HDR_Scalar: R32F
      ****** D3D9 CryRender Stats ******
      Driver description: NVIDIA GeForce 9800 GT   
      Full stats:  
      Hardware acceleration: Yes
      Full scene AA: Disabled
      Current Resolution: 1024x768x32 Windowed
      Maximum texture size: 8192x8192 (Max Aspect: 8192)
      Default textures filtering type: TRILINEAR
      HDR Rendering: FP16
      MRT HDR Rendering: Disabled
      Occlusion queries: Supported
      Geometry instancing: Supported
      Vertex textures: Supported
      Render to vertex buffer: Not supported
      R16F rendertarget: Supported
      NormalMaps compression : Supported
      Gamma control: Hardware
      Vertex Shaders version 3.0
      Pixel Shaders version 3.0
      used GeomInstancingThreshold is 8
      Shader model usage: 'SM.3.0, SM.2.X, SM.2.0 and SM.1.1'
      *****************************************
       
     Init Shaders
     Warning: Found token 'FSAAProfile 'G80'
' which was not one of the list (Skipping).
         Version
         DeviceGroupID
         MSAAProfile
     Flushing pended shaders...
     Finished flushing pended shaders...
     Flushing pended shaders...
     Finished flushing pended shaders...
      General shader quality: High
      Metal shader quality: High
      Glass shader quality: High
      Vegetation shader quality: High
      Ice shader quality: High
      Terrain shader quality: High
      Shadow shader quality: High
      Water shader quality: High
      FX shader quality: High
      PostProcess shader quality: High
      HDR shader quality: High
      Sky shader quality: High
     Render quality: High
     Allocate render buffer for particles (16384 verts, 32768 tris)...
     Init textures management (497 Mb of video memory is available)...
       Enabling of textures streaming...
       Using 128 Mb of textures pool for streaming...
       Video textures: Atlas clouds max size: 32 Mb
       Video textures: Atlas sprites max size: 32 Mb
       Video textures: Dynamic managed max size: 80 Mb
       Reloading all textures...
       Finished reloading textures...
       Finished initializing textures streaming...
     [Warning] Cannot open Pak file engine\shadercachestartup.pak
Initializing CryScaleform ...
Using Scaleform GFx 3.3.94
   Using dynamic pool
Initializing CryScaleform done, MemUsage=760Kb
[Warning] Config file game/Localized/Default.lng not found!
Localized language content(english) not available or modified from the original installation.
Localized language content(english) not available or modified from the original installation.
[Warning] Texture does not exist [File=engineassets/texturemsg/replacemecm.dds]    <Scope> [Texture]EngineAssets/TextureMsg/ReplaceMeCM.tif > [Texture][Texture]EngineAssets/TextureMsg/ReplaceMeCM.tif
Network initialization
Initializing CryNetwork ...
[net] using iocp socket io management
network hostname: Леха-ПК
   ip:10.246.154.174
[Network Version]: DEBUG DEVELOPMENT BUILD
Initializing CryNetwork done, MemUsage=1052Kb
MovieSystem initialization
Initializing CryMovie ...
Initializing CryMovie done, MemUsage=140Kb
Initialized hardware mouse (game is allowed to confine mouse to window)
Console initialization
Time initialization
Input initialization
     Initializing CryInput ...
     Initializing DirectInput
     Initializing Keyboard
     Initializing mouse
     Initializing CryInput done, MemUsage=448Kb
AI initialization
     Initializing CryAISystem ...
     Initializing CryAISystem done, MemUsage=496Kb
Initializing Animation System
     Initializing CryAnimation ...
     Initializing CryAnimation done, MemUsage=380Kb
Initializing 3D Engine
     Initializing Cry3DEngine ...
     Initializing default materials...
      Compile Illum@Common_ZPassPS(RT0)(PS) (34 instructions, 3/3 constants) ...  
      Compile Illum@Common_MotionBlurPassPS(RT0)(PS) (15 instructions, 0/0 constants) ...  
      Compile Illum@Common_CausticsPassPS(RT0)(PS) (60 instructions, 7/7 constants) ...  
      Compile Illum@Common_EffectLayerPassPS(RT0)(PS) (53 instructions, 11/11 constants) ...  
      Compile Illum@Common_SG_PS(RT0)(PS) (1 instructions, 0/0 constants) ...  
      Compile Illum@Common_ShadowPS(RT0)(PS) (1 instructions, 0/0 constants) ...  
      Compile Illum@Common_DebugPassPS(RT0)(PS) (1 instructions, 0/0 constants) ...  
      Compile Terrain@Common_ZPassPS(GL200000000)(RT0)(PS) (20 instructions, 1/1 constants) ...  
      Compile Terrain@Common_CausticsPassPS(GL200000000)(RT0)(PS) (61 instructions, 7/7 constants) ...  
      Compile Terrain@Common_SG_PS(GL200000000)(RT0)(PS) (1 instructions, 0/0 constants) ...  
     Sky light: Optical lookup tables loaded off disc.
     Initializing Cry3DEngine done, MemUsage=4524Kb
Script System Initialization
     Initializing CryScriptSystem ...
     Initializing CryScriptSystem done, MemUsage=900Kb
Entity system initialization
     Initializing CryEntitySystem ...
     Initializing CryEntitySystem done, MemUsage=996Kb
Initializing AI System
     AI: [AISYSTEM] Initialization started.
     AI: Loaded 130 AI Behaviors in 0.16s...
     AI: Loaded 0 AI Group Behaviors in 0.00s...
     <Lua> [AI] 6 Formations loaded...
     <Lua> [AI] 6 Formations loaded...
     Registering CentralInterestManager with EntitySystem
     AI: [AISYSTEM] Initialization finished.
failed to find CVar: pak_logInvalidFileAccess
Current Language: Russian  
Windows Vista 6.1 (C:\Windows)
Local time is 12:12:46 08/27/12, system running for 2 minutes
3327MB phys. memory installed, 2408MB paging available
Current display mode is 1600x900x32, VGA
IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Failed to read CDKey from registry
<Lua> [VehicleSystem]: got 5 vehicle implementations
[Warning] CActionMapManager::LoadRebindDataFromXML: Failed, obsolete action map format - version info is missing
[PlayerProfiles] Login of user 'Леха' successful.
[PlayerProfiles] Found 1 profiles.
    Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'Леха'
[Lobby] Initialise service 1 error 2
[Error] Failed to initialise CryLobby in Game. Return value is 0x2
[FEATURETESTER] (No instance) Creating feature tester instance
Finished loading item XML definitions from 'scripts/entities/items/xml'!
Loading ammo XML definitions from 'scripts/entities/items/xml'!
Finished loading ammo XML definitions from 'scripts/entities/items/xml'!
Create AG musiclogic.xml
Loading animation graph with different but supported version! Filename=Animations/graphs/musiclogic.ag Current=64 File=63
<Lua> Loading AIAlertness.lua
<Lua> Executing Vehiclepool..
<Lua> Loading SmartObjectCondition.lua
[Warning] Warning: CTexMan::ImagePreprocessing: ImagePreprocessing of non-power-of-two texture name='levels/Singleplayer/Forest/LoadingForest.dds' file='levels/singleplayer/forest/loadingforest.dds' (820x400) [File=levels/singleplayer/forest/loadingforest.dds]    <Scope> [Texture]levels/Singleplayer/Forest/LoadingForest.dds > [Texture][Texture]levels/Singleplayer/Forest/LoadingForest.dds
<Lua> registering explosion and shapes with physics system...
[Warning] XML reader: Can't open file (engineassets/objects/helper.mtl)    <Scope> [LUA]scripts/physics.lua > [CGF]EngineAssets/Objects/Default.cgf > [Material]EngineAssets/Objects/helper
Error parsing <engineassets/objects/helper.mtl>: XML reader: Can't open file (engineassets/objects/helper.mtl)
  Compile Vegetation@Common_ZPassPS(GL400000000)(RT0)(PS) (34 instructions, 3/3 constants) ...  
[Warning] Localized string for Label <@menu_title> not found
[Warning] Localized string for Label <@hud_low_ammo> not found
[Warning] Command ffs_StopAllEffects already registerd!
[Warning] Localized string for Label <@hud_low_ammo> not found
[Warning] Localized string for Label <@menu_title> not found
EDITOR: Set game mode: on
Loading Config file singleplayer.cfg (game\config\singleplayer.cfg)
AI: [AISYSTEM] Initializing AI Actions.
AI: [AISYSTEM] Initializing Smart Objects.
OnSysSpecChange(2)
Loading Config file MedSpec.cfg (game\config\medspec.cfg)
     Flushing pended shaders...
     Finished flushing pended shaders...
     Flushing pended shaders...
     Finished flushing pended shaders...
[Warning] Config file editor.cfg not found!
Loading WIP features file: 'Editor\UI\WipFeatures.xml'...
Loaded 3 WIP features.
Waiting for login...
Waiting for login...
Cannot open login dialog.
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Lobby] Terminate service 0 error 4
[Lobby] Terminate service 1 error 4
Flushing pended shaders...
Finished flushing pended shaders...
System:Quit
Ammo Pool Statistics:
[FEATURETESTER] Unloading all feature test data


Забыл, где смотреть конфигурацию компа?
UndeadДата: Вторник, 28 Августа 2012, 18:59 | Сообщение # 6
NeoAxis User
Сейчас нет на сайте
lapendown, попробуй переустановить, он не может найти текстуры, конфиги и т.д.

Вcем зла.
FERAMONДата: Вторник, 28 Августа 2012, 19:50 | Сообщение # 7
Dansy Riter
Сейчас нет на сайте
lapendown, перейди на другой движок. Рано тебе с краем возиться. От него программисты только плачут.

Наш проект "ИСТОРИЯ АНГЕЛА "
lapendownДата: Вторник, 28 Августа 2012, 20:04 | Сообщение # 8
постоянный участник
Сейчас нет на сайте
Undead, Всмысле переустановить? У меня он в Rar архиве, перераспаковывал 3 раза..
RacotДата: Вторник, 28 Августа 2012, 20:38 | Сообщение # 9
постоянный участник
Сейчас нет на сайте
Quote (lapendown)
User name: "Леха"


Возможно тебе стоит поменять имя компьютера на английский вариант
например MyComp


Специалист "во всем" - специалист "ни в чем"
------------------------------------
Script Reference для Unity3D
Помогу со скриптами for Unity3D
lapendownДата: Вторник, 28 Августа 2012, 22:08 | Сообщение # 10
постоянный участник
Сейчас нет на сайте
Racot, попробую happy

Добавлено (28.08.2012, 22:08)
---------------------------------------------
Изменил на Alex-Pc - все, как прежде sad

UndeadДата: Вторник, 28 Августа 2012, 22:44 | Сообщение # 11
NeoAxis User
Сейчас нет на сайте
lapendown, скачай заново.

Вcем зла.
lapendownДата: Среда, 29 Августа 2012, 00:04 | Сообщение # 12
постоянный участник
Сейчас нет на сайте
у меня скорость 30-70 кб...ну лан, че.
UndeadДата: Среда, 29 Августа 2012, 01:08 | Сообщение # 13
NeoAxis User
Сейчас нет на сайте
lapendown, норм скорость у тебя. У меня качает максимум на 7.5кб/с. biggrin

Вcем зла.
lapendownДата: Среда, 29 Августа 2012, 10:45 | Сообщение # 14
постоянный участник
Сейчас нет на сайте
Undead, мегафон?)
UndeadДата: Пятница, 31 Августа 2012, 11:38 | Сообщение # 15
NeoAxis User
Сейчас нет на сайте
Undead, аха, пока лимит не кончился норм(качает на 100-200кб/с).

Вcем зла.
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