Пятница, 22 Ноября 2024, 04:29

Приветствую Вас Гость

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Помогите с компиляцией игры
GulivДата: Суббота, 11 Мая 2024, 13:07 | Сообщение # 1
был не раз
Сейчас нет на сайте
Я создаю игру на Gamemaker Studio 2. Писал код, как вдруг после загрузки игры через компилятор повторно она не загрузилась. Я закрыл все программы что у меня были открыты, перезапускал и переустанавливал Gamemaker, но всегда он мне пишет в выводе:

Цитата
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\ajfon\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run

Loaded Macros from C:\Users\ajfon\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Koshcheis__10C3B4E6_C9A2B963\macros.json
Options: C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168\bin\platform_setting_defaults.json
Options: C:\Users\ajfon\AppData\Roaming/GameMakerStudio2\Ajfonbonbon_3911369\local_settings.json
Options: C:\Users\ajfon\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Koshcheis__10C3B4E6_C9A2B963\targetoptions.json
Setting up the Asset compiler
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Koshcheis Story" /td="C:\Users\ajfon\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\ajfon\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Koshcheis__10C3B4E6_C9A2B963" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168" /zpuf="C:\Users\ajfon\AppData\Roaming/GameMakerStudio2\Ajfonbonbon_3911369" /prefabs="C:\ProgramData/GameMakerStudio2/Prefabs" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eA==" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\ajfon\AppData\Local\GameMakerStudio2\GMS2TEMP\Koshcheis_Story_4AE57E06_VM" /sh=True /optionsini="C:\Users\ajfon\AppData\Local\GameMakerStudio2\GMS2TEMP\Koshcheis_Story_4AE57E06_VM\options.ini" /cvm /baseproject="C:\ProgramData
/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168\BaseProject\BaseProject.yyp" "C:\Users\ajfon\OneDrive\Документы\GameMakerStudio2\Koshcheis Story\Koshcheis Story.yyp" /preprocess="C:\Users\ajfon\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Koshcheis__10C3B4E6_C9A2B963"
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 366.0826ms
Loaded Project: Koshcheis Story
finished.
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 40.5762ms
Loaded Project: __yy_sdf_shader
finished.
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 10.5374ms
Loaded Project: __yy_sdf_effect_shader
finished.
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 15.8472ms
Loaded Project: __yy_sdf_blur_shader
finished.
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 20.4813ms
Loaded Project: GMPresetParticles
finished.
Release build
Options: C:\Users\ajfon\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Koshcheis__10C3B4E6_C9A2B963\ExtensionOptions.json
OptionsIni
Options: C:\Users\ajfon\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Koshcheis__10C3B4E6_C9A2B963\PlatformOptions.json
[Compile] Run asset compiler
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Koshcheis Story" /td="C:\Users\ajfon\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\ajfon\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Koshcheis__10C3B4E6_C9A2B963" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168" /zpuf="C:\Users\ajfon\AppData\Roaming/GameMakerStudio2\Ajfonbonbon_3911369" /prefabs="C:\ProgramData/GameMakerStudio2/Prefabs" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eA==" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\ajfon\AppData\Local\GameMakerStudio2\GMS2TEMP\Koshcheis_Story_4AE57E06_VM" /sh=True /optionsini="C:\Users\ajfon\AppData\Local\GameMakerStudio2\GMS2TEMP\Koshcheis_Story_4AE57E06_VM\options.ini" /cvm /baseproject="C:\ProgramData
/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168\BaseProject\BaseProject.yyp" "C:\Users\ajfon\OneDrive\Документы\GameMakerStudio2\Koshcheis Story\Koshcheis Story.yyp" /debug /bt=run /rt=vm /64bitgame=true
Looking for built-in fallback image in C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168\bin\BuiltinImages
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished..... 0 CC empty
Compile Objects...finished.... 13 empty events
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... C:\Users\ajfon\AppData\Local\GameMakerStudio2\GMS2TEMP\Koshcheis_Story_4AE57E06_VM\Koshcheis Story.win
Writing Chunk... GEN8 size ... -0.00 MB
option_game_speed=60
Writing Chunk... OPTN size ... 0.00 MB
Writing Chunk... LANG size ... 0.00 MB
Writing Chunk... EXTN size ... 0.00 MB
Writing Chunk... SOND size ... 0.00 MB
Writing Chunk... AGRP size ... 0.00 MB
Writing Chunk... SPRT size ... 0.00 MB
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.AggregateException: One or more errors occurred. (Unable to read beyond the end of the stream.)
---> System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.InternalRead(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt32()
at GMAssetCompiler.TexturePage.LoadTPECacheFile(String _cacheFile)
at GMAssetCompiler.TexturePage.AddImage(String _filename, Boolean _htile, Boolean _vtile, Boolean _pack, Boolean _seperateTexturePage, Boolean _ignoreTextureScale, Int32 _nFrame, String _groupName, String _resourceName, String[] _cacheFiles)
at GMAssetCompiler.WADSaver`1.<>c__DisplayClass112_0.b__0(KeyValuePair`2 _kvp, ParallelLoopState state, Int64 index)
at System.Threading.Tasks.Parallel.<>c__DisplayClass33_0`2.b__2(Int32 i, ParallelLoopState state)
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList`1 list, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, ParallelOptions parallelOptions, Action`3 body)
at GMAssetCompiler.WADSaver`1.WriteSprites(IList`1 _data, Stream _s, IFF _iff)
at GMAssetCompiler.IFFChunkHandler`1.Save(Stream _stream, IFF _iff)
at GMAssetCompiler.IFF.WriteChunks(Stream _stream, TextWriter _out)
at GMAssetCompiler.WADSaver`1.Save(GMAssets _assets, Stream _stream, List`1 _extraFilenames, Dictionary`2 _extraAttributes)
at GMAssetCompiler.IFFSaver.Save(GMAssets _assets, String _name)
at GMAssetCompiler.Program.CompileProject(GMAssets _file)
at GMAssetCompiler.Program.Reentry(String[] _args)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at Igor.Program.ExecuteAssetCompiler(String _args)
at Igor.WindowsBuilder.Compile(Boolean _exe)
at Igor.WindowsBuilder.Deploy(Boolean _exe)
at Igor.WindowsBuilder.Run()
Igor complete.
elapsed time 00:00:02.5293560s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\ajfon\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 05/11/2024 16:53:05
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.


Помогите мне прошу пожалуйста!
maker-rusДата: Понедельник, 13 Мая 2024, 00:08 | Сообщение # 2
Гений
Сейчас нет на сайте
Цитата Guliv ()
переустанавливал Gamemaker

Здравствуй, а удалять остатки от GM не пробовал? Например по этому пути:
Цитата
Имя твоего пользователя\AppData\Roaming\GameMakerStudio2

Пробовал ли использовать кнопку "очистить" в проекте?
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