TimKruz, Windows 7 Home Premium x32 K0DAK47, оперативки 4Gb, видеокарта NVidia GeForce GTS 250 1Gb Вылетает на файле CryRenderD3D9.dll Что это за файл?
BackupNameAttachment=" Build(2572) 31 Oct 11 (23 30 57)" -- used by backup system Log Started at 10/31/11 23:30:57 Running 32 bit version Executable: C:\Users\Вадим\Desktop\л\Bin32\Editor.exe FileVersion: 3.3.7.2572 ProductVersion: 3.3.7.2572 CryDev Build Using STLport C++ Standard Library implementation Added MOD directory <engine> to CryPak Executable Command Line: "C:\Users\Вадим\Desktop\л\Bin32\Editor.exe"
Total number of logical processors: 2 Number of available logical processors: 2 Total number of system cores: 2 Number of cores available to process: 2
Processor 0: CPU: Intel Intel® Core2 Duo CPU E7400 @ 2.80GHz Family: 6, Model: 7, Stepping: 10 FPU: On-Chip CPU Speed (estimated): 2793.0 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled
Processor 1: CPU: Intel Intel® Core2 Duo CPU E7400 @ 2.80GHz Family: 6, Model: 7, Stepping: 10 FPU: On-Chip CPU Speed (estimated): 2793.0 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled
Loading Config file system.cfg (system.cfg) OnSysSpecChange(3) [Warning] Config file HighSpec.cfg not found! [Warning] Config file editor.cfg not found! creating CVarGroups from directory 'Config/CVarGroups' ... Loading Config file Config/CVarGroups/sys_spec_full.cfg (game\config\cvargroups\sys_spec_full.cfg) Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (game\config\cvargroups\sys_spec_gameeffects.cfg) Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (game\config\cvargroups\sys_spec_objectdetail.cfg) Loading Config file Config/CVarGroups/sys_spec_particles.cfg (game\config\cvargroups\sys_spec_particles.cfg) Loading Config file Config/CVarGroups/sys_spec_physics.cfg (game\config\cvargroups\sys_spec_physics.cfg) Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (game\config\cvargroups\sys_spec_postprocessing.cfg) Loading Config file Config/CVarGroups/sys_spec_quality.cfg (game\config\cvargroups\sys_spec_quality.cfg) Loading Config file Config/CVarGroups/sys_spec_shading.cfg (game\config\cvargroups\sys_spec_shading.cfg) Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (game\config\cvargroups\sys_spec_shadows.cfg) Loading Config file Config/CVarGroups/sys_spec_sound.cfg (game\config\cvargroups\sys_spec_sound.cfg) Loading Config file Config/CVarGroups/sys_spec_texture.cfg (game\config\cvargroups\sys_spec_texture.cfg) Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (game\config\cvargroups\sys_spec_volumetriceffects.cfg) Loading Config file Config/CVarGroups/sys_spec_water.cfg (game\config\cvargroups\sys_spec_water.cfg) Windows 7 32 bit (build 6.1.7600) User name: "Вадим" System language: Russian Windows Directory: "C:\Windows" Prerequisites... * Installation of KB940105 hotfix required: no! (either not needed or already installed) Local time is 23:30:57 10/31/11, system running for 646 minutes 3328MB physical memory installed, 1360MB available, 2047MB virtual memory installed, 59 percent of memory in use PageFile usage: 72MB, Working Set: 44MB, Peak PageFile usage: 72MB, Current display mode is 1440x900x32, VGA IBM enhanced (101/102-key) keyboard and 16+ button mouse installed -------------------------------------------------------------------------------- [Warning] Config file %USER%/game.cfg not found! Loading Config file system.cfg (system.cfg) OnSysSpecChange(3) Loading Config file HighSpec.cfg (game\config\highspec.cfg) [Warning] Config file editor.cfg not found! [Warning] Config file user.cfg not found! Stream Engine Initialization GameName: CryENGINE 3 BuildTime: Oct 10 2011 19:36:17 Font initialization Initializing CryFont ... Initializing CryFont done, MemUsage=88Kb Physics initialization Initializing CryPhysics ... Initializing CryPhysics done, MemUsage=664Kb Sound initialization Initializing CrySoundSystem ... <Sound> Initializing AudioDevice now! <Sound> Initialize FMOD with dynamic memory callbacks <Sound> Starting to initialize Windows Audio Session API output! <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (924) <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (968) <Sound> Drivers found: 3 <Sound> Available drivers: 1. 8=0<8:8 (Realtek High Definition Audio) 2. Realtek Digital Output(RCA) (Realtek High Definition Audio) 3. Realtek Digital Output (Realtek High Definition Audio) <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO <Sound> Initializing FMOD-EX now! <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD (WASAPI) feeder thread (1016) <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (1032) <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (1040) <Sound> Initialized FMOD-EX <Sound> Available record drivers: 0 Mic in at front panel (Pink) (Realtek High Definition Audio) ! <Sound> Record config is set to autodetect using record driver 0 <Sound> Using FMOD version: 00043704 and internal 00043704! <Sound> -------------CRYSOUND-EX VERSION = 00043704 ------- <Sound> Total number of all hardware channels available: 0 <Sound> Initializing SoundSystem now! <Sound> AD: Setting of FMOD debug level failed! The FMOD libraries do not support logging! Initializing CrySoundSystem done, MemUsage=13436Kb <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD nonblocking thread (0) (1056) Renderer initialization Initializing CryRenderD3D9 ... CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8 Initializing CryRenderD3D9 done, MemUsage=38864Kb Initializing Direct3D and creating game window: D3DX_SDK_VERSION = 42 Direct3D9 driver is creating... Crytek Direct3D9 driver version 2.00 (Oct 10 2011 <19:36:43>) Creating window called 'CryENGINE 3 [non-commercial use]' (1024x768) D3D Adapter: Driver name: nvd3dum.dll D3D Adapter: Driver description: NVIDIA GeForce GTS 250 D3D Adapter: Driver version: 8.17.12.8026 D3D Adapter: Driver GUID: D7B71E3E-4555-11CF-EA7C0C201CC2C535 D3D Adapter: VendorId = 0x10DE D3D Adapter: DeviceId = 0x0615 D3D Adapter: SubSysId = 0x00000000 D3D Adapter: Revision = 162 NvAPI_Initialize: ok(0) NVAPI: Single GPU System D3D Detected: NVidia video card D3D Device: 'Unknown NVidia card' D3D Driver: FFP MaxTextureBlendStages = 8 D3D Driver: FFP MaxSimultaneousTextures = 8 Using 'A8R8G8B8' pixel texture format (Can autogen mips) Using 'A2R10G10B10' pixel texture format (Can autogen mips) Using 'X8R8G8B8' pixel texture format (Can autogen mips) Using 'A4R4G4B4' pixel texture format Using 'R5G6B5' pixel texture format (Can autogen mips) Using 'A8' pixel texture format Using 'A8L8' pixel texture format Using 'L8' pixel texture format (Can autogen mips) Using 'A16B16G16R16F' pixel texture format (Can autogen mips) Using 'A16B16G16R16' pixel texture format (Can autogen mips) Using 'G16R16F' pixel texture format (Can autogen mips) Using 'G16R16' pixel texture format (Can autogen mips) Using 'V16U16' pixel texture format Using 'R16F' pixel texture format (Can autogen mips) Using 'R32F' pixel texture format (Can autogen mips) Using 'A32B32G32R32F' pixel texture format (Can autogen mips) Using 'DXT1' pixel texture format Using 'DXT3' pixel texture format Using 'DXT5' pixel texture format Using '3DC' pixel texture format Using 'D24S8' pixel texture format Using 'D16' pixel texture format Using 'NULL' pixel texture format (Can autogen mips) Using 'D16' pixel texture format (Can autogen mips) Using 'D24S8' pixel texture format (Can autogen mips) D3D Driver: Supports MaxAnisotropy level 16 D3D Driver: Textures (8x8)-(8192x8192), Max aspect 8192 Renderer HDR_Scalar: R32F ****** D3D9 CryRender Stats ****** Driver description: NVIDIA GeForce GTS 250 Full stats: Hardware acceleration: Yes Full scene AA: Disabled Current Resolution: 1024x768x32 Windowed Maximum texture size: 8192x8192 (Max Aspect: 8192) Default textures filtering type: TRILINEAR HDR Rendering: FP16 MRT HDR Rendering: Disabled Occlusion queries: Supported Geometry instancing: Supported Vertex textures: Supported Render to vertex buffer: Not supported R16F rendertarget: Supported NormalMaps compression : Supported Gamma control: Hardware Vertex Shaders version 3.0 Pixel Shaders version 3.0 used GeomInstancingThreshold is 8 Pixel shaders usage: PS.3.0, PS.2.X, PS.2.0 and PS.1.1 Vertex shaders usage: VS.3.0, VS.2.0 and VS.1.1 Shadow maps type: Mixed Depth/2D maps Stencil shadows type: Two sided *****************************************
Init Shaders Flushing pended shaders... Finished flushing pended shaders... Flushing pended shaders... Finished flushing pended shaders... General shader quality: High Metal shader quality: High Glass shader quality: High Vegetation shader quality: High Ice shader quality: High Terrain shader quality: High Shadow shader quality: High Water shader quality: High FX shader quality: High PostProcess shader quality: High HDR shader quality: High Sky shader quality: High Render quality: High Allocate render buffer for particles (16384 verts, 32768 tris)... Init textures management (1007 Mb of video memory is available)... Enabling of textures streaming... Using 128 Mb of textures pool for streaming... Video textures: Atlas clouds max size: 32 Mb Video textures: Atlas sprites max size: 32 Mb Video textures: Dynamic managed max size: 80 Mb Reloading all textures... Finished reloading textures... Finished initializing textures streaming... [Warning] Cannot open Pak file engine\shadercachestartup.pak Compile Stereo@DualHeadPS(RT0)(PS) (2 instructions, 2/2 constants) ...
Сообщение отредактировал Zert - Понедельник, 31 Октября 2011, 21:35
Цитата с сайта sandbox3.org.ua Ну вот и свершилось то чего мы так ждали. На mycrysis.com появилась долгожанная ссылка на Crysis 2 ModSDK, которая весит не много не мало 1.4 гб, что конечно странно учитывая вес SandBox'a 2(150 мб), но вполне терпимо. Так же в скором времени на www.crymod.com будет доступна документация по редактору на английском языке, перевод документации в скором времени можно будет найти на нашем портале . Если у кого то есть желание помоч нам с переводом обращайтесь в скайп DeathPhantom1305. Вот ссылки Т.е. сборка официальная? Edit. На www.mycrysis.com новость: Crysis 2 Editor Available Now! И ссылка для скачивания идёт на этот сайт. Значит точно официальная
Сообщение отредактировал Zert - Четверг, 30 Июня 2011, 17:52