^;---------------------------------------------------------------------
[Characters]
;How to add characters
;---------------------
;Use the format:
; charname, stagefilename
;
;eg. For a player with filename "kfm",
; and stage filename "stages/mybg.def"
;type (without the semicolon):
; kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
; kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
; kfm, random
;
;Zipped characters are also supported (experimental).
;Place the ZIP file in the chars/ directory. The name of the
;character's .def must match the name of the .zip. For example, if
;you have suave.def, then the zip file should be named suave.zip:
; suave.zip, stages/mybg.def
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
; paramname = paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
; Set the paramvalue to the name of the music file to use
; as the BGM for that character. This overrides the bgmusic
; parameter in the stage's .def file, so you can re-use the
; same stage for multiple characters, but have a different
; BGM playing for each person.
;
; - includestage
; Set the paramvalue to 0 to avoid including this stage
; in the stage select list (in VS, training modes, etc)
;
; - order
; Set the paramvalue to the ordering priority to give the
; character. Valid values are from 1 to 10. A smaller value
; means you will fight the character sooner. You will never
; fight an order 2 character before an order 1 character,
; and never an order 3 character before an order 2 one.
; For example, you might want to set your boss character
; to have order=3. The default order value is 1 if you omit
; this param. See *.maxmatches under [Options] for how to
; limit the number of matches per order priority.
;
; Some examples:
; kfm, stages/mybg.def, includestage=0
; kfm, stages/mybg.def, music=sound/song.mp3
; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
; kfm, stages/mybg.def, order=3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.
randomselect
KM-MNarutoV5,stages/KM-MNarutoV5.def
Sakura teen,stages/Sakura teen.def
Kakashif10,stages/Kakashif10.def
Gai,stages/Gai.def
SHAsuma'O,stages/SHAsuma'O.def
DYamato11,stages/DYamato11.def
TenTen,stages/TenTen.def
US'FNeji,stages/US'FNeji.def
Rock Lee teen,stages/Rock Lee teen.def
AirWHinata,stages/AirWHinata.def
KM-Ino,stages/KM-Ino.def
KMShikamaru13,stages/KMShikamaru13.def
DTemari,stages/DTemari.def
M'Sai,stages/M'Sai.def
KMorochimaru13,stages/KMorochimaru13.def
S-Kisame,stages/S-Kisame.def
DOA'Hidan,stages/DOA'Hidan.def
SHZetsu,stages/SHZetsu.def
KonanSph,stages/KonanSph.def
Sphere-Pain,stages/Sphere-Pain.def
TobiMR,stages/TobiMR.def
KM-MSasukeV5,stages/KM-MSasukeV5.def
KM-MNarutoSenninV5,stages/KM-MNarutoSenninV5.def
KMTeamSuigetsu-DR,stages/KMTeamSuigetsu-DR.def
S-Jugo,stages/S-Jugo.def
S-Karin,stages/S-Karin.def
Roshi (Deidara-Rap and Nestoruzumaki),stages/Roshi (Deidara-Rap and Nestoruzumaki).def
FL'Utakata,stages/FL'Utakata.def
Fu By DeidaraRap-Nestoruzumaki,stages/Fu By DeidaraRap-Nestoruzumaki.def
Tsunade_OCM,stages/Tsunade_OCM.def
DDanzou11,stages/DDanzou11.def
VH_Raikage,stages/VH_Raikage.def
CLIFF-Mizukage,stages/CLIFF-Mizukage.def
DnGaara,stages/DnGaara.def
;-----------------------
[ExtraStages]
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".
stages/DEAD KAKUZU.def
stages/sasuke vs deidara.def
stages/Sound Vilage.def
stages/samuraistyle.def
stages/Bridge.def
stages/KaVs.Ka.def
stages/Konoha Road.def
stages/Konoha_Street.def
stages/saladeentramiento.def
;---------------------------------------------------------------------
[Options]
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3.
arcade.maxmatches = 15,15,15,0,0,0,0,0,0,0
;Maximum number of matches to fight before game ends in Team Mode.
;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 15,1,1,0,0,0,0,0,0,0