Разработчики программы встроили в неё большое количество шаблонов и фильтров, которые значительно упрощают работу дизайнера. Имеются например такие фильтры "Битпам в материал", "Динамические тени", "Покрыть ржавчиной" и т.д. Пакет "Substance Designer" включает в себя также приложение "Substance Player" для просмотра созданных вами текстур, а также включенных в пакет тренировочных текстур.
Introducing Substance Designer 3 Substance Designer 3 includes new, dedicated and empowering features and tools such as a major batching system, letting you batch process numerous meshes and textures at the same time, a paint system for retakes freeing most of the artists' needs when it comes to basic image editing, new powerful filters to speed texture creation, and many others. All this in a non linear environment, making Substance Designer 3 the only tool truly dedicated to texturing for game developers.
Multi Output Today’s textures are no longer one single image; the Substance description files are multi-output by definition, and can define and embed diffuse, specular, normal, height, AO, and as many maps as desired.
Compatible Substance Designer seamlessly works with the real production pipelines: The Substance description files can be read by default in compatible game engines like Unity and DCC tools like 3ds Max and Maya.
Node-based Editor The sine qua non method for rapid iterations, Substance Designer 3 is entirely non linear and non destructive ; rediscover the power of modern tools.
Real-time 3D Preview See what the final material will look like, directly applied onto the mesh you are texturing, with the shader of your choice.
Mesh extracted info You are texturing a mesh, not a blank, square image: Substance Designer lets you extract automatically useful info from the mesh, like vector graphics UV Atlas, Ambient Occlusion, Curvature, World Space Normal and Position maps, that can be used to drive the texturing process.
Batch Processing Substance Designer is a parametric tool at its core, meaning you can replicate your most common operations and spend more time polishing your art ; this batch / scripting capabilities are truly unique in the industry.
Bitmap + Vector + Procedural Use what is needed, whatever the situation and your preference, Substance Designer can handle it: the latest bitmap painting system completes the trio and will make you save hundreds of hours, just by not having to constantly go back and forth between different applications.
Texturing Painkillers Substance Designer 3 comes with hundreds of predefined substances and filters to help you get there faster and with less pain.
Filter Design Create your own tools and filters, never do twice the same task and save hundreds of hours by enhancing Substance Designer with your optimized, smart content and production tips and tricks.
Tweaking Parameterize your textures easily and tweak them while in 3ds Max, Maya or Unity; or even at run time!
Features: • Customizable GUI • Node-based interface • Non — linear authoring process • Automatic Tiling • Real-time 2D & 3D previewer • Embedded library of filters • Embedded advanced procedural resources • Embedded vector graphics editor • Graph based editing of advanced functions • Import formats: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF and more • Export formats BMP, TGA, GIF, JPG, PNG, DDS, TIF and more • Substances are compatible with Autodesk 3ds Max, Maya, and Flame 2012, and mode coming
Освоил: 3d max,blender painter,photoshop,sketchbook,gimp C++,C#,javascript,php,html,css,mysql unity3d,udk,ue
Сообщение отредактировал Steiz - Среда, 28 Ноября 2012, 15:55